The paladin spells are united by their oaths and it stands against the forces of evil. Press question mark to learn the rest of the keyboard shortcuts. This website uses cookies to improve your experience. can't see yourself! 1. Paladin’s spell will master a variety of weapons and armor. That’s why this combo works. Then cast web to hold the enemies in place. Cursed Class: Vampire . For instance, when you reach 7th level in this class. Cast resilient sphere as a contingency spell. Finish by turning away and not looking at the explosion. Another fun method is Melf’s Minute Meteors. There are also many ways to lower saving throws and then use a spell that requires that saving throw. The Spells Known column of the Vampire Spell casting table shows when you learn more wizard spells of 1st level or higher. All 5E D&D characters achieve unbelievable powers and talents as they expert in level. Cast Storm sphere for difficult terrain, damage every round, and lightning. Melf's Magical Mirror - can't see yourself! Sculptor of Flesh - Cast Polymorph with spell slot. Alarm 5e: You set the Alarm against unwanted intrusion. Transmute stone to mud, Slow, and  Fireball spell combo. Wyvern76 Registered User. Important to know that despite the name, Daylight does not produce sunlight, and thus does not debuff or damage the vamp. Cast conjure elemental then magic circle around the elemental you summoned and immediately break concentration and start casting planar binding. Why? Magic circle to Trap a valid Target and then hunger of Hadar it to mess it up. As an action, this 3rd Level concentration spell makes a melee spell attack against a creature you can touch. Acid SplashPHB: Low damage for a cantrip, but it's one of very few cantrips which can affect more than one target. Right before friends is over, turn a corner and dispel disguise self so the angry enemy doesn’t know it was you who cast friends. Charm them so they trust that you’re simply “taking them for a ride”. Cast create water first to make water. You can replace thorn whip with any movement spell such as compulsion, dissonant whispers, etc. This spell can only be purchased from Florentius Baenius at Fort Dawnguard if you side with the Dawnguard. A 10th level spell can be cast only once, and then it is lost. First, cast Demiplane, enter, place random items (+spellbook), and scroll. Dungeons & Dragons / Fantasy D20 Spotlight [5e] List of spells by save? Polymorph and Power word kill spell combo. Vampire Spawn will not be very effective against the party anymore, specially with the Symbol of Ravenkind with its sunlight and Hold Vampires ability. Alarm 5e. Cast prismatic wall as a sphere in the air. The best spell combos in D&D 5e often involve some way to immobilize the enemy and then deal damage, or making movement hurt and forcing the enemy to move. Lance of Lethargy - Reduces opponents movement by 10ft, another cool thing to slow down prey as vampire. Do NOT use necrotic damage, or non-magic weaponry, as they are resistant. If the target can see them as well, the target must succeed on a DC (8+Proficiency+CHA) Wisdom saving throw against this magic or be charmed by the vampire. When enemies attack, cast fog cloud first, then cast disguise self to look like one of the enemies, or minor illusion to create an object to hide in. The vampire has advantage on saving throws against spells and other magical effects. If this is your first visit, be sure to check out the FAQ by clicking the link above. This is an unofficial D&D site made by Zoltar to collect designer tweets and help players of the best game ever created. A great low-level escape plan. The longer plans take to carry out, the more time enemies have to ruin your combo. Then cast reverse gravity. nah nah! Being immobilized can be very dangerous, so STR save proficiency can help a lot in those situations. When you gain a new level, do it all over again! your choice really. First use polymorph to choose a creature with less than 100 HP. Of course, if you level up and die… it is DM’s discretion whether you go to your last created clone or the first one, so you may lose a level, but you’re essentially immortal. STR This comes up with some effects that grapple you. Round 1: Bonus action (Hex) + Cantrip or Attack of your choiceRound 2: Hexblade’s Curse (if Hexblade Warlock) Melf’s Minute Meteors (send 1-2 after them with extra hex damage… both hexes)Round 3+ Use bonus action to send more meteors and you can also cast more spells, cantrips, or attacks for the majority of the rest of combat. Within the Hut, the wizard can take a relaxing minute to cast teleportation circle. You also have the option to opt-out of these cookies. This combo will need two casters. Hold person and Sickening Radiance spell combo. Dimension Door has a stipulation that you can bring a willing addition with you. Then cast mage hand to fly you away. That's where Vampiric Touch comes in handy. The vampire's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Hex also stacks with Crown of Stars.which can be cast up to an hour before and puts out some nice damage as well. Power word Kill does NOT deal damage. Open up your snow cone shop, and conquer the world franchising! Charm: Starting at level 3, a vampire can target a humanoid it can see within 30 ft. of it. The combo still works, you just have to lay down Sickening Radiance first, and then wall of force second. Wall of Force/Force Cage keeps enemies penned in (barring Disintegrate). Although it doesn’t deal masses of damage it stops the big damage dealing bad guy from being effective and makes them more vulnerable to magic attacks/abilities. . Of course, this requires yet another high level spell. This is a contentious one, but certain readings of death ward and magic jar can lead to a fun combo: have death ward cast on you, set up a magic jar and its target, succeed on the body swap, then trigger the death condition of death ward  (you want to leave the range of the jar and your original body), the death ward triggers but because you’re out of range of your original body, you still remain in the target’s body (permanently). I am a dwarf cleric and me and my party are going to a vampire mansion to help a NPC in our party to become human again. ending the spell with the death condition is the contentious part; if you’re out of range, do you return to your original body or not? A 10th level spell can change the setting in some ongoing way. Then cast fireball for lots o damage. Blink and haste go well together as a means of being nearly untouchable. Vampire Spells, For the past few years, nearly everyone has been obsessed with vampires. 1st-level evocation. If you’re okay with the permanent bodyswap, you can spice it up with true polymorph: find your target (dragon, archdevil, etc. If your party have any spells that involve controlling water, use them, as a Vampire takes acid damage and debuffs from being in running water. Have some random items and a Scroll of Plane Shift (backup spellbook is probably recommended if you’re a wizard). What are some good spells to use against vampires in 5e? Because they fall asleep first and then… You know, fire. Wall of Force or Force Cage and Sickening Radiance spell combo. Create a trench, go in and blast at will. This combo works with pretty much any ray spell, especially if it requires concentration, as you will gain partial (to total) cover. It’s basically a blender. Magic circle lasts for 1 hour and hunger of Hadar is concentration. KEVIN!!! Surprise! On the second turn, you can repeat the combo, or cast other spells while using your bonus action to attack with spiritual Weapon all without concentration. Teleport them 500 feet in the air, let them go, and cast slow fall on yourself. There are also many ways to lower saving throws and then use a spell that requires that saving throw. Finally, cast prestidigitation to flavor said ice. This is cool because lore for vampires is the ability to shapeshift. 10th level spells are how you account for magical effects in the setting that aren’t covered by existing spells or magic items. “Cover is a physical obstruction, not necessarily a visual one.” And “Unless a spell says otherwise, you can’t cast it at someone or something behind total cover.”This is one of the big mechanical distinctions between Wall of Force and Force Cage. 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